- Starting price
- Free · cross-promotions for the developer’s other games may appear
- Free tier
- Yes
- Platforms
- iPhone · iPad · Android · Apple silicon Mac · Apple Vision compatibility
- Developer
- Mighty Good Games, LLC
- Launched
- 2025
- Updated
- Aug 2, 2026
The verdict
Bible Times is a strong free party game and an effective diagnostic: arranging events reveals whether players understand the broad biblical storyline or merely recognize isolated stories. The attractive art, quick solo mode, flexible 2-4-player rules, optional turn timer, and absence of third-party advertising make it unusually easy to try. It should supplement, not teach, chronology by itself. Some dates and sequences are explicit in Scripture; others depend on synchronizing books, reigns, genealogies, prophetic settings, or theological judgments. The app needs visible references and chronology notes, accessibility evidence, and one consistent privacy disclosure.
Try Bible Times | Card Bible Game ↗Opens mightygoodgames.com
Bible Times is a digital chronological card game from Tennessee-based Mighty Good Games. Its deck contains 150 illustrated events from the Old and New Testaments. A player sees an event card and places it before, after, or between cards already on the timeline. Correct placements grow the sequence; an error either costs time in solo mode or produces a penalty card in versus mode. The result is easy to explain in a minute and naturally exposes where a player’s mental map of Scripture is strong or fuzzy.
Solo mode asks how many cards can be placed before time expires and records a high score. Versus mode supports two to four people sharing one device, with four, seven, or ten cards per player and an optional timer for each turn. The first person to empty a hand wins. The game credits illustrator Mason Hutton for all 150 cards and Steve Rees of Calming Harp Ministry for music. The developer says its games are made for families and churches and that Bible Times was selected among sixteen “Coolest Things Made in Tennessee.”
The app is free. Mighty Good Games says the only ads users may encounter are cross-promotions for its own products—not third-party ad-network placements—and both Apple and Google declare no app data collected. The website privacy policy is less absolute: it says analytical tools may collect IP or device identifiers, platform and firmware, play duration, progress, score and achievements, while personal information can be supplied through email lists, support, contests, or promotions. That conflict matters even if no analytics SDK is currently active.
This independent review is based on the exact Apple and Android listings, official website and privacy policy, public screenshots and release history, and faith.tools. We did not play through all 150 cards, compare every ordering and illustration against multiple scholarly chronologies, test airplane mode, confirm the award, inspect the build or analytics, assess child-directed use, test every screen reader or family device, or perform security, privacy, theological, educational, accessibility, or art-rights audits. The 4.9 App Store average came from only twenty-three US ratings.
✓ The good
- Immediately understandable play - placing one event into a visible timeline requires little setup or gaming experience
- Substantial illustrated deck - 150 original cards cover both Testaments and provide much more replay value than a short quiz bank
- Solo and social modes - timed personal practice and 2-4-player pass-and-play work for home, class, small group or youth travel
- Flexible round length - four, seven, or ten-card hands and an optional turn timer let groups adjust pace and difficulty
- Free with restrained promotion - no purchase list or third-party ad network is advertised; only the studio’s own games may be promoted
- Useful assessment - wrong placements prompt exactly the kind of “where does this fit?” question that can lead back to the biblical text
✗ Watch out
- Chronology is under-explained - cards need visible Scripture references, reasoning, date confidence, alternate orderings, and a correction history
- One-device multiplayer - passing a phone or tablet limits simultaneous engagement and can expose hidden hands or create hygiene and accessibility issues
- Recognition can masquerade as understanding - ordering a caption does not establish comprehension of covenant, genre, context or theological meaning
- English-only public listing - no translated card decks, interface languages, audio narration, or localization plan is advertised
- Privacy disclosures conflict - both stores say no data collected, while the policy allows device, identifier, duration, progress, score and achievement analytics
- Accessibility is undocumented - Apple shows no declared accessibility support, and the large 228.9 MB iOS download may burden limited-storage devices
Best for
- Families wanting a short Bible-themed game that adults and older children can learn together
- Sunday school, Christian school, youth group, homeschool, and small-group leaders using the app as a review or discussion starter
- Solo learners who want to test the outline of the biblical story rather than answer disconnected trivia
- Groups willing to open the cited passage, discuss uncertain orderings, and treat the game’s timeline as an editorial model
Avoid if
- You need a preschool reading level, full audio narration, color-independent play, confirmed screen-reader support, or a non-English deck
- You require remote multiplayer, one device per player, accounts, tournaments, classroom assignments, reporting, or a web version
- Your teaching depends on a specific chronology of kings, prophets, Gospels, Passion Week, Acts, or disputed biblical dates
- You want a complete Bible lesson with passage context, doctrine, application, discussion guide, and safeguarding rather than a game prompt
What Bible Times | Card Bible Game is
Bible Times applies the timeline-game mechanic to biblical events. A visible row provides anchors; each new card must be inserted in the correct relative position. This teaches sequence through repeated comparison rather than through a list of dates. Because each correct placement stays on screen, the round gradually builds a narrative spine that participants can retell after play.
Relative order is often more useful than an exact date. Knowing that the Exodus precedes the monarchy, exile follows divided kingdoms, Jesus’s ministry comes within Second Temple Judaism, and Acts follows the resurrection gives readers orientation. Yet biblical books are arranged by type and tradition rather than strict time, parallel accounts overlap, prophets serve across reigns, and scholars dispute some dates. A good game should make confidence and ambiguity visible.
A timeline diagnoses the mental model that ordinary trivia misses
Standard Bible trivia asks for a name, number, object or quotation. A player can accumulate facts without knowing how they connect. Bible Times asks every fact to occupy a place relative to others. An error between Sinai, the judges, David, exile, return, Jesus and Paul reveals a structural gap that a leader can address with a whole-story overview.
The diagnosis becomes teaching only when someone explains the relationship. After a round, choose three adjacent cards, open their passages, identify the books and genres, locate approximate history, and ask what changed between them. Let participants challenge a placement with evidence. The app should make that workflow native through references, context notes and an “explain this order” button.
Solo timer turns timeline practice into a repeatable personal challenge
A time limit creates quick rounds and gives an experienced player a reason to replay a familiar deck. High-score tracking provides immediate feedback without requiring an account or online leaderboard. It can be used before a Bible overview course and again afterward as an informal measure of confidence.
Speed can reward guessing and disadvantage readers, people with motor impairments, language learners, or anyone using assistive technology. Offer untimed study mode, adjustable duration, reduced motion, pause, audio labels, large text, and accuracy-first scoring. A high score should remain a game result, never a public measure of biblical maturity.
Pass-and-play versus mode works socially with minimal equipment
Two to four players can share one device, choose the hand size, and add a turn timer. A wrong placement adds a penalty card, so a knowledgeable player advances faster while chance still enters through the dealt events. One tablet can support a family or group without accounts, codes, Wi-Fi, or separate purchases.
Passing one device can slow a larger group and may reveal private notifications. Use guided access or focus mode, disable previews, sanitize shared hardware, and project only when every participant can see. Team play is often better for mixed ages because it turns uncertainty into discussion. The game could add local team mode, casting, QR join, private hands and facilitator controls without collecting identities.
Original artwork gives each event a memorable visual cue
One hundred fifty hand-illustrated cards give the product a consistent identity and help events become distinct. A visual can support recall for children and adults who would disengage from a text-only chronology. Music can make a round feel complete rather than like a worksheet.
Illustration is interpretation. Skin tones, clothing, architecture, weapons, age, geography, facial emotion and depictions of God, angels, violence or miracles communicate claims. Every card should include image alt text, Scripture references, artist notes where reconstruction is uncertain, content warnings, and a culturally reviewed correction route. Let users mute music independently and avoid encoding order only through color.
Pricing
Bible Times complete game
Free
All 150 cards and the advertised solo and versus modes are presented without a paid unlock or subscription. The studio says all its apps are now free.
Cross-promotions
No monetary charge
Android labels the game as containing ads, but the developer says these are only promotions for other Mighty Good Games products, not third-party ad-network placements.
Group equipment
Varies
A tablet, display adapter, protective case, charging, print reference sheet, or multiple stations may make classroom and church use easier. Those are outside the app.
Bible Times is unusually simple to evaluate because the current game is free. Apple shows no in-app purchase list, and the developer’s site says all of its apps are now free. There is no trial clock or classroom license decision before a group can play.
Google’s “contains ads” badge needs context. The developer says the only advertisements are cross-promotions for its own games and that no third-party ad network is used. That is materially better for a family product, but a child can still be nudged into another listing. Promotions should be clearly labeled, adult-gated where appropriate, dismissible, and absent from active play.
The absence of payment does not guarantee long-term support. The app launched in June 2025, and public updates after September/October 2025 were limited when reviewed. Organizations should test current OS compatibility before an event and keep a backup timeline activity that does not depend on the store.
Where Bible Times | Card Bible Game falls behind
Chronology evidence. Attach at least one Bible reference to every event, define the event boundary, show the reason for its placement, label exact/approximate/disputed order, cite external chronological scholarship where used, expose alternate positions, and publish corrections by app version.
Study mode. Add untimed browsing, canonical-book filters, Old/New Testament ranges, difficulty levels, themed decks, explanation after placement, passage opening, map and period context, and a round recap that asks players to retell the sequence. Keep the party mode uncluttered.
Accessibility. Declare and test VoiceOver, TalkBack, Dynamic Type, contrast, color-independent cues, reduced motion, switch and keyboard control, captions and separate music/effects controls. Supply descriptive card narration and adjustable timers, and explain the 228.9 MB iOS footprint.
Localization. Translate the interface, card captions, references, alt text and explanations with local reviewers; support right-to-left scripts and local Bible editions; and avoid baking English text into illustrations. Audio could help early readers if it is optional and accurate.
Privacy alignment. Reconcile “no data collected” in Apple and Google with a policy that permits IP, MAC or device identifiers, platform, firmware, play duration, game progress, score and achievements. Identify whether those clauses are active, name tools, and state fields, purpose, child treatment, retention, sharing, opt-out and deletion.
Group tooling without surveillance. Add team rounds, classroom projection, facilitator-selected card ranges, printable references, and anonymous local results. Avoid public child profiles, behavioral advertising, comparative spiritual rankings, or teacher analytics that exceed what a game requires.
Bible Times vs. Daily Bible Trivia vs. Versle
Bible Times tests relative chronology through an illustrated timeline and works best as a shared game. Daily Bible Trivia uses familiar multiple-choice questions and a broad fact bank, making it easier for quick individual play but less focused on narrative structure. Versle turns Bible passages into a Wordle-like word puzzle and reinforces textual recognition rather than chronology.
The Bible App for Kids provides interactive animated stories and narration for younger children, while Bible Memory Kids focuses on remembering Scripture. A physical timeline card deck removes screen sharing, notifications and platform dependence and makes simultaneous team sorting easier. A printed Bible and a leader’s chronology remain the reference when a placement is disputed.
Choose Bible Times when the goal is a lively whole-story review with older children, teens or adults. Choose narrative apps for younger learners, trivia for broad facts, memory tools for exact text, or physical cards for large groups. Always follow a disputed card back to Scripture and acknowledge uncertainty.
The bottom line
Bible Times is easy to like: it is attractive, free, focused, quick to teach, and built around a more meaningful learning target than disconnected trivia. Its 150-card timeline can expose gaps in a player’s big-picture understanding and start excellent conversations. The game needs more evidence behind each placement, a proper untimed study layer, accessible and localized play, and a privacy policy that matches its store labels. Use it as a doorway: play the round, inspect the cards you missed, open the passages, and learn why the sequence matters.
Alternatives to Bible Times | Card Bible Game
Frequently asked questions
Is Bible Times free?
Yes. Apple shows no in-app purchases, Google provides a free install, and Mighty Good Games says all of its apps are now free. Cross-promotions for the studio’s other games may appear.
How do you play Bible Times?
Place each biblical event before, after, or between the cards already on the timeline. Solo play is timed; in 2-4-player versus mode, participants pass the device and an incorrect placement adds a penalty card.
How many cards are in Bible Times?
The developer advertises 150 hand-illustrated event cards spanning the Old and New Testaments, illustrated by Mason Hutton.
Can Bible Times be played with a group?
Yes. Versus mode supports two to four players on one shared device, with four, seven, or ten cards each and an optional timer. Larger groups may prefer teams or multiple stations.
Is every Bible event’s date certain?
No. Many relative sequences are explicit, but other placements depend on synchronizing parallel books, reigns, prophets, genealogies or scholarly chronologies. Treat the deck as an editorial timeline and ask for evidence when an order is disputed.
Does Bible Times collect data?
Apple and Google say no app data collected. The website policy nevertheless allows analytical collection of device identifiers, platform, play duration, progress, score and achievements. The developer should clarify whether any of those clauses apply to the current build.
Is Bible Times suitable for children?
It is designed for families and churches, but reading level, biblical violence, device sharing, timers and accessibility should be assessed for each child. Apple rates it 9+ due to infrequent weapons content; Google lists Everyone.
