- Starting price
- $24.99 one-time purchase (Steam) - no demo or free tier
- Free tier
- No
- Platforms
- Steam (Windows · macOS) · Xbox One · PS4
- Developer
- SOMA Games LLC (Steam publisher: Forthright Entertainment)
- Launched
- 2021
- Updated
- Jul 26, 2026
The verdict
Buy it if you have a Redwall reader in the house and a PC or Mac that clears a GTX 1050 and 11 GB free - $24.99 once, no subscription, a professional voice cast and a genuinely clever scent-and-wind stealth system in a brand new official Redwall story. Do not buy it on a console, where the official page says only Act 1 is available; do not wait for a Switch version, because SOMA says there are no plans; and check the age question yourself, because SOMA's own sources say E for Everyone in one place and display an ESRB Teen logo in another.
Try The Lost Legends of Redwall: The Scout Anthology ↗Opens legendsofredwall.com
The Lost Legends of Redwall: The Scout Anthology is a one-off purchase in a catalogue almost entirely made of subscriptions. It costs $24.99, once, and the whole game is yours. That price is printed on the Steam store page for app 2169570 and on SOMA Games' own press kit; it is not printed on legendsofredwall.com, which routes buyers to Steam instead. Console prices for the Xbox One and PS4 versions are not published anywhere we could find. There is no demo, no trial and no free tier, so $24.99 is paid sight unseen.
What you get for it is a story-driven stealth adventure - the official FAQ's own phrase - set in Brian Jacques' Redwall universe under licence, developed by SOMA Games LLC of Newberg, Oregon "in partnership with The Redwall Abbey Company Limited and The Random House Group Limited," with Forthright Entertainment listed as publisher on Steam. It is "a brand new original story set the winter before the events of the first book," which makes it the first new official Redwall story since 2011 - a fact that will matter enormously to a certain reader and not at all to anyone else. The Anthology bundles three previously episodic acts into a single game, released 20 February 2024.
The design has one signature idea. You pick one of two protagonists, Sophia or Liam, and that choice changes the dialogue you hear. You then explore Mossflower Wood to save Lilygrove from the villain Scumsnout, avoiding rather than fighting - and avoidance runs on a real-time "dynamic scent system" with wind and particle simulation, so where you stand relative to the breeze determines whether you are detected. That is a proper mechanic rather than a marketing line, and it is the reason the game is interesting beyond its licence. It is fully voice-acted by a professional cast.
One thing to be clear about before the numbers below: the 4.7 average from 39 ratings shown on this page comes from the App Store listing for the separate Redwall mobile app, not from the PC game. Thirty-nine ratings is a very small sample and it describes a different product on different hardware. Treat it as a weak positive signal about how the wider Redwall software has landed with the people who bought it, and nothing more. Steam displays no ESRB rating for the Anthology at all, which is part of a broader age-rating muddle covered below.
✓ The good
- A one-time $24.99 purchase rather than a subscription - in a category where the alternatives bill monthly forever, buying a finished game once is a genuinely different and better-value proposition for the right household
- The dynamic scent system is a real mechanic, not a slogan: real-time wind and particle simulation drives stealth detection, so positioning relative to the breeze is the core skill rather than reflexes or combat
- A brand new original story set the winter before the events of the first book - the first new official Redwall story since 2011, made under licence with The Redwall Abbey Company Limited and The Random House Group Limited
- Two protagonists, Sophia or Liam, whose selection changes the dialogue - a straightforward replay hook that also gives two children in one house a reason each to play it
- Fully voice-acted by a professional cast, which is rare at this price point and matters a great deal in a story-led game aimed partly at younger players
- Three previously episodic acts bundled into one complete game on PC and Mac, so buyers get the whole arc rather than an instalment - released 20 February 2024
- Five languages on Steam - English, Spanish (Latin America), French, German and Portuguese (Brazil) - which is more localisation than other titles in the series received
✗ Watch out
- No demo, trial or free tier of any kind, so $24.99 is paid without seeing the game run on your own hardware - and the official site does not publish the price at all, routing you to Steam to find it
- "We do not have plans to port the games to Nintendo Switch at this time" - a real gap for a family and handheld audience, and the platform many parents would have assumed
- Console buyers get less: the official page states "Act 1 available on Xbox One and PS4," so console owners do not receive the full three-act anthology that PC and Mac buyers get, and console prices are not published
- The ESRB rating conflicts between SOMA's own sources - the official FAQ and product page say E for Everyone with "All ages gameplay," while SOMA's press kit displays an ESRB Teen logo, and Steam displays no rating at all
- An 11 GB install and a discrete-GPU minimum (GTX 1050 Max Q / Radeon R7 360, DirectX 11) mean it will not run on a low-end school laptop or a Chromebook - check the machine before buying
- The macOS minimum points at an Intel-era build - Mac OS X 10.9, Intel Core i5, GeForce GTX 775M - with no published Apple Silicon support, which is a problem for anyone on an M-series Mac
- PS4 availability is regionally limited to "countries where English, French, Portuguese, and Spanish are spoken," so console access is not universal even where the console is
Best for
- Households with an existing Redwall reader
- Families wanting a game they own outright
- PC and Mac players with a discrete GPU
- Players who prefer stealth to combat
Avoid if
- Your only games machine is a Nintendo Switch
- You are buying on Xbox One or PS4
- Your household runs Chromebooks or an M-series Mac
- You need a demo before spending $24.99
What The Lost Legends of Redwall: The Scout Anthology is
The Scout Anthology is a single-purchase narrative adventure game set in the licensed Redwall universe, described in its own official FAQ as "a story-driven stealth adventure game." The player chooses one of two protagonists - Sophia or Liam - a choice that changes the dialogue, then explores Mossflower Wood to save the village of Lilygrove from the villain Scumsnout. It is fully voice-acted by a professional cast, and it bundles three acts that were originally released episodically into one complete game.
The signature system is stealth by smell: a real-time "dynamic scent system" using wind and particle simulation, so detection depends on where you are relative to the breeze rather than on line of sight alone. The story is "a brand new original story set the winter before the events of the first book," making it the first new official Redwall story since 2011. It was developed by SOMA Games LLC of Newberg, Oregon, with Forthright Entertainment as Steam publisher, and released on 20 February 2024.
Why Redwall families buy this rather than another subscription
The commercial shape is the first differentiator, and in this catalogue it is close to unique. Every other significant children's product here - TruPlay, Minno, Yippee, Lightgliders, Bentkey - is a subscription, which means the value question is permanently open and the household keeps paying to keep access. This is $24.99 once. There is no renewal, no tier, no upsell and nothing to cancel; the game either gets played or it does not, and either way the transaction is finished. For parents tired of managing six recurring charges, that alone is worth something, and it is the reason to consider a $24.99 outlay that at first glance looks expensive next to a $7.99 month.
The second differentiator is the licence and the craft on top of it. This is an official Redwall story - made in partnership with The Redwall Abbey Company Limited and The Random House Group Limited - and the first new one since 2011, set the winter before the events of the first book. For a child who has read the novels, that is not a comparable experience to a generic animated Bible game; it is a continuation of something they already love. And the game is built with more ambition than the licence required: two selectable protagonists with different dialogue, a full professional voice cast, and a stealth system driven by real-time wind and scent simulation rather than the usual vision cones. SOMA Games clearly made the game it wanted to make.
The dynamic scent system: stealth by wind rather than sightlines
Most stealth games ask you to stay out of an enemy's vision cone. The Scout Anthology asks you to stay downwind. Its signature mechanic is a real-time "dynamic scent system" built on wind and particle simulation: your scent travels, the wind carries it, and whether a patrolling enemy notices you depends on where you are standing relative to that airflow. It fits the source material exactly - a woodland world of small animals, where smell is the sense that matters and a mouse's advantage over a rat is knowing which way the breeze is blowing. The game is a stealth adventure rather than a combat game, so this system is not a side mechanic; it is the primary way you interact with danger.
Two consequences follow, one good and one practical. The good one: a stealth system based on an invisible, physically simulated medium is genuinely different from what almost every other game in the family space offers, and it rewards patience and observation rather than reaction speed - which suits a younger or less dextrous player better than a reflex game would. The practical one: real-time particle simulation is why the minimum specification includes a discrete graphics card. A GTX 1050 Max Q or Radeon R7 360, DirectX 11 and 8 GB of RAM is not a demanding modern specification, but it is well above what integrated-graphics school laptops and Chromebooks provide. The mechanic that makes the game distinctive is also the reason it will not run on the cheapest machine in the house.
The age-rating conflict: E for Everyone, Teen, or 9+?
There is no single answer to how old a player should be, because SOMA's own materials disagree. The official FAQ and product page state an ESRB rating of E for Everyone and describe "All ages gameplay." SOMA Games' own press kit for the same game displays an ESRB Teen logo. Steam shows no ESRB rating at all. The separate Redwall mobile app on the App Store carries a 9+ age rating. Those are four different signals from three vendor-controlled sources plus a store, and we are not going to adjudicate between them - the point of flagging it is that a parent who reads only one of those pages will come away with a firm impression that another vendor page contradicts.
Practically, this means the age question has to be settled the old way: by a parent looking at the game rather than at a badge. The subject matter helps - Redwall is a children's and young-adult book series about woodland animals, the game is stealth rather than combat, and the premise is rescuing a village from a villain. None of that suggests Teen-level content. But a Teen logo on the developer's own press kit is not nothing, and the absence of any rating on Steam removes the one source a buyer would normally trust to settle it. If the age of the player is the deciding factor in whether you buy, ask SOMA Games directly or watch gameplay footage before spending $24.99 on a product with no demo.
Platforms: what runs it, what does not, and what console buyers actually get
The full Anthology is a PC and Mac product bought on Steam. Windows minimum is Windows 10, an Intel Core i5-7500 or AMD FX-9370, 8 GB of RAM, a GeForce GTX 1050 Max Q or Radeon R7 360, DirectX 11 and 11 GB of storage. The macOS minimum is Mac OS X 10.9, an Intel Core i5, 8 GB of RAM, a GeForce GTX 775M and the same 11 GB - a specification that plainly describes an Intel-era Mac, with no published Apple Silicon support at all. Anyone on an M-series MacBook should treat compatibility as unverified rather than assumed. Languages are English, Spanish (Latin America), French, German and Portuguese (Brazil); the FAQ notes that other titles in the series have no localisation "due to resource limitations."
The console situation needs stating clearly because it is easy to misread. Xbox One and PS4 releases exist, but the official page says "Act 1 available on Xbox One and PS4" - so a console buyer is not getting the three-act Anthology that PC and Mac buyers get, and no console price is published anywhere to weigh against the $24.99 Steam figure. PS4 availability is additionally limited to "countries where English, French, Portuguese, and Spanish are spoken." And on the platform many families would ask about first, SOMA is unambiguous: "We do not have plans to port the games to Nintendo Switch at this time." For a woodland-animal adventure aimed partly at children, the absence of the handheld console children actually own is the single biggest practical limitation of the whole product.
Pricing
Steam (Windows / macOS)
$24.99 one-time
The full three-act Anthology, bought once. The $24.99 figure is printed on the Steam store page for app 2169570 and on SOMA Games' own press kit. Released 20 February 2024. Five languages: English, Spanish (Latin America), French, German, Portuguese (Brazil).
Xbox One
Price not published
A console release exists, but no price is published anywhere we could find. The official page also states "Act 1 available on Xbox One and PS4" - so this is not the same product as the PC purchase, and a console buyer should establish exactly what they are getting first.
PlayStation 4
Price not published
As with Xbox: no published price, and Act 1 rather than the full Anthology per the official page. Availability is further limited to "countries where English, French, Portuguese, and Spanish are spoken."
Demo or free tier
Does not exist
There is no demo, no trial and no free version on any platform. Every buyer pays first. Given the 11 GB install and the discrete-GPU requirement, that puts the burden of checking system compatibility entirely on the purchaser before they spend anything.
One number matters: $24.99, once, for the full three-act Anthology on Steam for Windows and macOS. That figure appears on the Steam store page for app 2169570 and on SOMA Games' press kit. It does not appear on legendsofredwall.com, which sends buyers to Steam to find out - a small piece of friction that is worth knowing about in advance.
There is no subscription, no season pass and no tier structure. That is the strongest argument for this over almost anything else in the children's category: a $7.99 monthly service costs $95.88 a year and keeps going; this costs $24.99 and stops. Whether that is good value depends entirely on whether the game gets played, which is exactly the question a demo would answer - and there is no demo, no trial and no free version on any platform.
Console pricing is unpublished. Xbox One and PS4 versions exist, but neither carries a price we could verify, and the official page states that only Act 1 is available on those platforms. So a console buyer faces an unknown price for a smaller product. If console is your only option, establish both the price and the act count from the store listing before buying, and understand that you are not getting what the Steam page describes.
The other cost to check before paying is hardware rather than money. The install is 11 GB and the minimum specification includes a discrete GPU - GTX 1050 Max Q or Radeon R7 360, DirectX 11, 8 GB RAM, Windows 10. On Mac the minimum describes Intel silicon with a GeForce GTX 775M and no published Apple Silicon support. Confirm the machine clears that bar first, because with no demo there is no way to find out afterwards except by having spent the money.
Where The Lost Legends of Redwall: The Scout Anthology falls behind
No Nintendo Switch, by explicit statement. SOMA's FAQ says "We do not have plans to port the games to Nintendo Switch at this time." For a game about woodland animals aimed at least partly at children, missing the handheld console that dominates that audience is the biggest single gap in the product - and because the statement is a plan rather than a technical obstacle, there is nothing to wait for either.
Console buyers get Act 1, not the Anthology. The official page states "Act 1 available on Xbox One and PS4." A PC or Mac buyer pays $24.99 for three acts bundled into one game; a console buyer gets one act at an unpublished price. PS4 access is further limited to "countries where English, French, Portuguese, and Spanish are spoken." That is a materially different product sold under the same name, and the difference is stated only in passing.
The vendor's own sources disagree about the age rating. The official FAQ and product page say ESRB E for Everyone with "All ages gameplay"; SOMA's press kit displays an ESRB Teen logo; Steam displays no rating. The separate mobile app is 9+. A parent cannot resolve this from the published material, and for a children's product the age rating is not a detail they should have to resolve themselves.
No demo, and the price is not on the official site. Nothing free exists on any platform, so $24.99 is spent before you know whether the game runs acceptably on your machine or suits your child. Compounding it, legendsofredwall.com does not print the price - you have to reach Steam to discover it. For a single-purchase product competing against subscriptions that all let you look first, that is the wrong side of the trade.
Hardware and localisation both narrow the audience. An 11 GB install plus a discrete-GPU minimum rules out Chromebooks and low-end school laptops entirely, and the macOS specification points at an Intel-era build with no published Apple Silicon support - a serious question mark for anyone on an M-series Mac. Five languages is decent for a small studio, but the FAQ concedes that other titles in the series have none "due to resource limitations," which sets expectations for future support.
Redwall: The Scout Anthology vs. TruPlay vs. Lightgliders
These are not the same kind of purchase, and that is the main thing to understand. The Scout Anthology is a $24.99 one-time PC and Mac game: finished, owned, single-player, licensed from a well-known book series, with a professional voice cast and a real stealth simulation. TruPlay is a subscription platform of Bible-based games, comics and videos for ages 4-12, ad-free and kidSAFE-certified, running on phones and tablets. Lightgliders is a nonprofit multiplayer world for ages 6-14 with weekly Bible-based activities and a documented approach to community safety. One is a game you buy; the other two are services you rent.
Accessibility splits them sharply. TruPlay and Lightgliders run on the devices children already have - iPhones, iPads, Android tablets - and both are free to install. The Scout Anthology needs a Windows 10 machine with a GTX 1050-class GPU and 11 GB free, or an Intel Mac with a GTX 775M, and offers no demo before the $24.99 is spent. If the household's hardware is a school Chromebook and a shared iPad, this game is simply not available to it, whatever its merits. That is a hardware verdict rather than a quality one.
Content-wise they aim at different things. TruPlay and Lightgliders are explicitly discipleship products - Bible stories, weekly faith activities, an evangelistic frame. The Scout Anthology is a licensed literary adventure made by a Christian studio, and it does not present itself as Bible teaching. Store signals are correspondingly hard to compare: TruPlay sits at 4.5 from 3,390 App Store ratings and Lightgliders at 4.2 from 100, while the 4.7 from 39 attached to Redwall belongs to the separate mobile app rather than to this PC game and rests on a very small sample. If you want faith content on a tablet, the subscriptions win. If you want a real game a Redwall reader will finish and remember, and you have the hardware, this wins outright.
The bottom line
The Scout Anthology is the easiest recommendation in this catalogue for one specific household and a poor fit for most others. If there is a Redwall reader in the house and a Windows or Mac machine that clears a GTX 1050 and 11 GB of free space, $24.99 buys a finished, owned, fully voice-acted, three-act official Redwall story - the first new one since 2011 - with a stealth system built on real-time wind and scent simulation that genuinely does something no rival does. No subscription, no renewal, nothing to cancel. Everything else about it is a caveat. There is no demo, so the money goes first. SOMA says plainly there are no plans for a Nintendo Switch version, which removes the console most families would have reached for. Console buyers on Xbox One and PS4 get Act 1 rather than the Anthology, at prices nobody publishes, with PS4 restricted to certain language regions. The macOS specification describes an Intel-era build with no published Apple Silicon support. And the age rating is a genuine muddle - E for Everyone on the official FAQ, an ESRB Teen logo on SOMA's own press kit, nothing at all on Steam, and 9+ on the separate mobile app whose 4.7 from 39 ratings is the only store score attached to this page. Check your hardware, decide the age question yourself, and if both come out right, buy it once and be done.
Alternatives to The Lost Legends of Redwall: The Scout Anthology
Frequently asked questions
How much does The Scout Anthology cost?
$24.99 as a one-time purchase, not a subscription. That price is printed on the Steam store page for app 2169570 and on SOMA Games' press kit. It is not printed on legendsofredwall.com, which routes buyers to Steam. Console prices for the Xbox One and PS4 versions are not published anywhere.
Is there a demo or free trial?
No. There is no demo, no trial and no free tier on any platform, so the $24.99 is spent before you can see the game run on your own hardware. Given the 11 GB install and the discrete-GPU minimum, check your machine against the system requirements first - that is the only pre-purchase check available.
Is it on Nintendo Switch?
No, and SOMA is explicit about why: "We do not have plans to port the games to Nintendo Switch at this time." For a family and handheld audience that is a significant gap, and since it is a stated plan rather than a work in progress, there is nothing to wait for.
Do Xbox and PlayStation buyers get the full game?
No. The official page states "Act 1 available on Xbox One and PS4," while the Steam version bundles all three acts into one Anthology. Console prices are not published, and PS4 availability is limited to "countries where English, French, Portuguese, and Spanish are spoken." If console is your only route, confirm exactly what the store listing includes before buying.
What age is it suitable for?
The vendor's own sources conflict. The official FAQ and product page state ESRB E for Everyone with "All ages gameplay"; SOMA Games' press kit displays an ESRB Teen logo; Steam displays no rating; and the separate Redwall mobile app carries a 9+ App Store rating. We are not picking a side. If the player's age is the deciding factor, ask SOMA Games directly or watch gameplay footage first.
What are the system requirements?
Windows minimum: Windows 10, Intel Core i5-7500 or AMD FX-9370, 8 GB RAM, GeForce GTX 1050 Max Q or Radeon R7 360, DirectX 11, 11 GB storage. macOS minimum: Mac OS X 10.9, Intel Core i5, 8 GB RAM, GeForce GTX 775M, 11 GB. Note that the Mac specification describes an Intel-era build and no Apple Silicon support is published - so M-series compatibility should be treated as unverified. It will not run on a Chromebook or a low-end integrated-graphics laptop.
Where does the 4.7 rating come from?
From the App Store listing for the separate Redwall mobile app - 4.7 from 39 ratings - not from the PC or console game. Thirty-nine ratings is a very small sample and it describes different software on different hardware. Read it as a mild positive signal about the wider Redwall titles and no more than that; the Steam page for the Anthology displays no ESRB rating and is the place to look for PC-specific user feedback.
Sources & further reading
- The Lost Legends of Redwall - The Scout official page (premise, protagonists, scent system, "Act 1 available on Xbox One and PS4") ↗
- Legends of Redwall - FAQ (ESRB "E for Everyone" and "All ages gameplay", no Switch plans, PS4 regional limits, localisation limits) ↗
- Steam - The Lost Legends of Redwall: The Scout Anthology, app 2169570 ($24.99 price, 20 February 2024 release, system requirements, five languages) ↗
- SOMA Games - The Scout Anthology press kit ($24.99 price, studio details, ESRB Teen logo - conflicting with the official FAQ) ↗
- Apple App Store - The Lost Legends of Redwall (the 4.7/39 mobile rating, 9+ age rating, release and update dates) ↗
